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References are how you keep a character looking like the same person across a hundred shots. They matter more than prompt wording for consistency.

Six ways to add one

1

Pick a file

Click to browse. Multiple selection works.
2

Drag or paste

Drop files onto the prompt box or paste them. Only images are accepted this way.
3

From a dataset

Choose from your workspace ideas, grouped by character, location, outfit, prop, and style.
4

From IP assets

A separate tab for virtual character assets.
5

From a result

Hover any history result and add it as a reference directly.
6

Recently used

The last six references you used stay one click away.

Reference types

Reference block with several cards, each labelled by type such as character, location, and style

Reference images with their types set

Every reference carries a type. Set it by clicking the card. References pulled from a dataset inherit their type automatically, which is a good reason to keep your idea types accurate. Each reference can also be named. Names default to image1, image2 and so on, and are what you address with @ mentions in the prompt.

Limits

The maximum number of references is set by the model, not by WJI. When you exceed it, new references are added at the end and the oldest ones are dropped from the front. Vertex-protocol models cap a single reference image at 20 MB.

Reference video and audio

In video mode you can also add reference video and audio.
If WJI cannot read a video’s duration, the size limit drops to 50 MB regardless of length.

Weights

There is a single reference weight slider applying to all references at once, not one per image. Midjourney-family models add separate image weight and style reference weight controls in the model-specific settings.

On the canvas

The Infinite Canvas does not use an upload list. References come from connections — you wire an image, video, or audio node into a generation node and it becomes a reference. See Connections and references.